AMD FX LDR

Counter-Strike: Source Rules

Defititions:

Offense: Terrorist Side
Defense Counter-Terrorist Side
Round: One 1 minute 45 second cycle on a map
Half: 15 rounds of play on a defending or offensive side
Half time: The period between halves in which teams swap sides
Match: First team to win 16 total rounds, or the single overtime round
Overtime: In the case of a 15-15 score at the end of regulation play, 3 overtime rounds will be played. The start money for each team will be set at $10,000 per player for overtime.

Game Format:

Competition Method: 5 vs. 5
Players: 10 total (5 on each team)
Rounds: 30 rounds for regulation play
Max Rounds Format: 15 rounds as Offense, and 15 rounds as Defense per team until the victory condition is met
Victory Condition: The first team to win 16 rounds in regulation or the team that wins the overtime period.
Buytime: 15 seconds
Startmoney: $800 for regulation play, $10,000 for overtime periods
Freezetime: 15 seconds
C4 Timer: 35 seconds

Map Pool:

  • de_dust2
  • de_inferno
  • de_nuke
  • de_train
  • de_tuscan

*The map pool may be changed prior to the tournament. Players will be informed of any such changes as soon as possible.

Side Selection:

  • The higher seeded will have the first choice of either being on offense or defense to start the game
  • At half time, teams will switch sides
  • Half time will be a maximum of two minutes, at which point both teams must be ready
  • In the event of overtime, teams will switch sides and play an additional 6 rounds (3 on each side) with $10,000 start money; if the score is still tied, another overtime period will be played to determine the winner
  • All players names must be in the format of their team tag + gaming alias
    (i.e. Newegg | Bob)

Setup and Configuration:

  • Non-standard game settings or third party applications that affect game play are not permitted. Players found using either will be penalized at the administrators´ discretion.
  • Use of the ESEA Newegg anti-cheat client will be mandatory
  • Crouch hopping will not be allowed and will be enforced exclusively via ESEA Newegg client
  • Use of Ventrilo is allowed


Tournament Guidelines:

  • Non-standard game settings or third party applications that affect game play are not permitted. Players found using either will be penalized at the administrators´ discretion.
  • Crouch hopping will not be allowed and will be enforced exclusively via ESEA Newegg client
  • Any use of game exploits, cheats, or any other play deemed “unfair” by an admin may result in disciplinary action up to and including disqualification from the tournament
  • All players must save game replays and end-of-game score screen shots; in the event of a dispute, these assets will be used as evidence to determine the result of the dispute
  • All players must be on and ready to play 15 minutes prior to their scheduled match time; players must be in #newegg.support on irc.gamesurge.net during their scheduled match times to facilitate communication
  • Any intentional abuse of "pause" by a player on the server will be result in disciplinary action to be decided by an administrator
  • Use of the ESEA Newegg anti-cheat client will be mandatory
  • The ESEA Anti-Cheat Client locks a number of variables / cvars.


    In-Game Messaging and Communication:
  • Competitors are not allowed to use global in-game chat in an abusive, offensive, vulgar or spamming manner at any point during a match. This includes pre-match, intermission and post-match periods as well.
  • Violators of these rules are subject to penalties at the administrators’ discretion, which may include player suspension(s) or forfeiture of the match


Forfeits, Disputes, and Support:
 

  • If your opponent does not show up within a 15 minute grace period after the original scheduled match time, you may report a forfeit win
  • If you have wrongly been awarded a forfeit loss, you may challenge it within 2 hours of the originally scheduled match time, after which time your dispute will be discarded
  • If both teams agree to reschedule the match within 22 hours of the original match time, both teams must alert an administrator and have the reschedule approved. In the event a match score is not reported after a match has been rescheduled within the allotted timeframe, both players will be subject to a forfeit loss and removal from the tournament.
  • Any disconnection issues that cannot be resolved by the players in the match must be brought to the attention of an admin immediately
  • Once the match starts, players will not be able to dispute a match on the grounds of match settings
  • All match disputes must be filed within 10 minutes after the match’s conclusion
  • Each team will be responsible for checking the other team's roster is valid BEFORE the match begins, disputes regarding teams using un-rostered players will not be valid after the completion of the match
  • Methods of contacting an admin include IRC support located at #Newegg.support on network irc.gamesurge.net or by filing a support ticket on the Support page
  • For full support and dispute process information, please see the Newegg Counter-Strike: Source Competition Guide


Violations:
 

  • Flashbang exploits - No flashbang exploits will be allowed
  • Use of any unapproved textures or models - Only default CS:Source models will be allowed


* Punishment for any violation will be at the sole discretion of the administrators

Unintentional Issues:


Server Crash: The server machine crashes/freezes/etc. causing the match server to stop responding

Solution: An administrator will restart the server, stop the tournament clock, and play will continue from the point of disruption. Points will be added to the amounts totaled before the crash, and the tournament clock will be restarted once the game is live again.

Client Crash: A player’s computer crashes/freezes/etc. causing the participant to be unable to continue play

Solution: Play will be paused by the opposing player during the freezetime of the NEXT round until the client can reconnect OR 5 minutes passes, whichever comes first.

Rule Changes:

The Administrators reserve the right to modify the rules as needed. This includes changes due to software updates or releases, event organizer decisions and all other changes deemed necessary to run a successful tournament. Teams are responsible to check the rules on a regular basis and prior to the event to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game.