League of Legends Rules
- Competition Method: 5 vs. 5
- Game Length: Until the winner is determined
- Game Winner: The team who completely destroys their opponent’s nexus or forces their opponent to surrender.
- Series Length: Preliminary – Best of One; Playoffs (Final Four) – Best of Three
- Restrictions: There are no item/champion restrictions at this time. At the discretion of the Chief Referee, restrictions may be added while the tournament is in progress.
- Seedings: Teams will be seeded according to previous performances in League of Legends tournaments. If there is no performance history for teams, then they will be seeded randomly after the teams with a performance history are seeded.
- First Choice: The team with the higher seed (i.e. better seed such as #1) will be able to choose first pick or first ban before the match starts. If a team chooses first pick, then they will be team 1 on the left side of the game creation screen and be placed on the blue side.
- Mode: Practice Draft
- Champion Selection: Draft mode will be used. Players may only select champions that they have unlocked or are currently unlocked through the champion rotation. Random is not allowed.
- Map: 5v5 Summoner’s Rift (Summer
- Game Crashes/Unintentional Disconnection: Any connection loss of one player due to game client, system, network, PC, and/or power problems/issues.
- Game Leaving/Intentional Disconnection: Any connection loss of one player due to a player’s actions. Upon judgment by the referee, the offending player may be charged with a default loss or play will be allowed to continue to the disconnecting player’s team’s disadvantage.
- Server Crashes: A permanent connection loss of one or multiple players due to an issue with a server
1) If game crash occurs within 3 minutes from the start of the match & before first blood –OR– a player’s client crashes or fails to load after champion selection, then the match must be restarted. Otherwise if the game crash occurs after first blood or the 3 minute mark, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able.
2) If a player intentionally leaves a game, then the game will continue as normal.
3) If a server crash occurs, then the chief referee will decide either between (a) restarting the game or (b) awarding the game to one of the teams. The chief referee will only award a game victory in a situation where one team was on the verge of certain defeat.
- The following actions will be considered unfair play:
1) The use of any cheat program and/or map hack program.
2) An intentional disconnection
3) The use of any settings exceeding the standard and permitted settings
4) Any “unnecessary chatting” during the match.
- “Unnecessary chatting” means any chatting other than the cases listed below:
1) Greeting messages between the players;
2) A signal for the loss (i.e.: „gg?, „GG?, or any other message that the referee can use to decide the winner);
3) Chatting between players that does not violate the unsportsmanlike behavior clause;
4) Any message that the referee can judge as part of the game.
5) Clearly allowing one?' opponent to win a match.
6) If a referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referee?s sole discretion.
7) Unsportsmanlike behavior or, in general, disruptive (e.g., shouting), inappropriate and/or unprofessional actions directed towards another player (even inside the game).
8) The use of a program bug that is determined by the board of referees as being unfair.
- Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.
- During the course of the event, the board of referees may determine other actions to embody unfair play.
The above-mentioned rules may be amended in the following cases:
1) Should the tournament referees, at their sole discretion, decide to adopt the latest patch/version release of each official game;
2) Should the tournament referees, at their sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
3) Should the tournament referees, at their sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions
4) Should the tournament referees, at their sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.